![]() ![]() Some scalar parameters may require tweaking as well.Īs for a male Shep, I BELIEVE the EYE_Diff would be "BIOG_HMM_HED_Alignment.Eye. I then changed the "EYE_Iris_Colour_Vector" to the eye color I wanted, and the "Emis_Color" to the glow color I wanted (bear in mind, ive only tested with a reddish glow). I edited the mesh to fit femshep's head and remove clipping - my work. ![]() In the same section, replace the "EYE_Spec" texture with "BIOG_HMM_HED_Spec" (no quotes)Ĥ. Use Gibbed to mod the following hair mesh and textures. In raw/player/appearance/head morph/textureparameter (there are ample tutorials that explain where to find this section), I replaced "EYE_Diff"s texture with "BIOG_HMF_HED_Eye_EmisScars_05" (no quotes)ģ. I don't really want to write a full gibbed tutorial, just a short instruction on how to achieve this. (There are a couple of tutorials on how to do this. Import the Illusive Man eyes preset into an existing save. SO, in the off chance anyone wishes to do the same, what I did was:ġ.
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